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Global internet traffic to grow three times in 4 years: Report

Written By Unknown on Senin, 23 Juni 2014 | 21.43

DUBAI: Global internet traffic will grow nearly three times in the next four years due to an increase in internet-enabled devices and improved video streaming, prompting more people to watch the ongoing FIFA World Cup online, according to a new report.

The Middle East and Africa (MEA) region continues to be the fastest-growing Internet Protocol (IP) traffic region from 2013 to 2018 with five-fold growth and a 38% Compound Annual Growth Rate, said CiscoVisual Networking IndexGlobal Forecast and Service Adoption for 2013 to 2018.

According to the report, the ongoing FIFA World Cup 2014 in Brazil has prompted tens of millions of people around the world to view the games on the internet.

Video streaming and IP broadcast of the World Cup is expected to generate 4.3 exabytes internet traffic alone, which is three times the amount of monthly traffic generated by Brazil.

"Major sporting events like the FIFA World Cup have highlighted the enormous consumer and business appetite for a better viewing experience over the internet using either mobile or fixed devices and service providers are seeking new innovative technology solutions that will deliver this enhanced experience," FadyYounes, Regional Sales Manager and Client Director, Cisco, said.

To place the World Cup in context, the global IP traffic is expected to reach 132 exabytes per month by 2018, which is equivalent to 8.8 billion screens streaming the FIFA World Cup at the same time.

For the first time, the majority of IP traffic by 2018 will originate from mobile and portable devices other than personal computers (PCs).

Besides, WiFi traffic will exceed wired traffic and high-definition (HD) video will generate more traffic than standard-definition video.

Global broadband speeds will reach 42 Mbps by 2018, up from 16 Mbps at the end of 2013. Online video will be the fastest-growing residential internet service growing from 1.2 billion users to 1.9 billion users by 2018.

In 2013, 33% of IP traffic originated with non-PC devices. However, by 2018, the non-PC share of IP traffic will grow to 57%, said the report.

WiFi and mobile-connected devices will generate 76% of internet traffic by 2018. WiFi will be 61%, and cellular will be 15%. Fixed traffic will be only 24% of total internet traffic by 2018.

http://timesofindia.indiatimes.com/followceleb.cms?alias=Internet,global internet traffic,FIFA,Brazil


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Social media, video games may help prevent HIV: Study

NEW YORK: Texts, social media and video games may be effective tools for HIV prevention, according to new research.

While many HIV prevention interventions have traditionally been delivered face-to-face, a study from Columbia University School of Nursing suggests that digital outreach efforts delivered via text messages, interactive games, chat rooms, and social networks may be an effective way to reach at-risk younger men.

The research review, published in the Journal of Medical Internet Research, found that eHealth interventions are associated with reductions in risky sexual behaviours and increases in HIV testing among men who have sex with men.

Despite decades of outreach and education efforts that have stabilised human immunodeficiency (HIV) infection rates in the US, the pace of new infections among men who have sex with men has been steadily increasing, particularly among young adults and racial and ethnic minorities, researchers said.

"This is a population that is very used to technology, and there is built-in privacy and immediacy with digital communication that may be especially appealing to men who aren't comfortable disclosing their sexual orientation or their HIV status in a face-to-face encounter," said lead study author Rebecca Schnall, an assistant professor at Columbia Nursing.

A team of researchers led by Schnall conducted a systematic literature review to determine the effectiveness of eHealth interventions for HIV prevention among men who have sex with men.

One interactive website, Sexpulse, designed to target men who seek sexual partners online, successfully reduced high-risk sexual behaviours.

Another site, Keep It Up! (KIU), used video games to help reduce rates of unprotected anal sex.

A third initiative, a downloadable video game, helped mitigate shame felt by some young men who have sex with men, though the reduction in risky sexual behaviour wasn't statistically significant.

Chat rooms may also help prevent HIV, the study found. When a sexual health expert entered a popular chat room to regularly post information about HIV testing and respond to instant messages seeking information on HIV, self-reported HIV testing among participants in the chat room significantly increased.

On social networks such as Facebook and Twitter, popular individuals can spread HIV-prevention messages to their friends and followers.

The sharing of information about HIV testing via trusted sources on a social network appeared to increase requests for HIV testing kits, one study found.

Another study found that using opinion leaders to disseminate HIV-prevention information via social networks may increase testing rates and bolster condom use during anal sex with partners found online.

http://timesofindia.indiatimes.com/followceleb.cms?alias=video games,Social media,HIV,aids


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Social media, video games may help prevent HIV: Study

NEW YORK: Texts, social media and video games may be effective tools for HIV prevention, according to new research.

While many HIV prevention interventions have traditionally been delivered face-to-face, a study from Columbia University School of Nursing suggests that digital outreach efforts delivered via text messages, interactive games, chat rooms, and social networks may be an effective way to reach at-risk younger men.

The research review, published in the Journal of Medical Internet Research, found that eHealth interventions are associated with reductions in risky sexual behaviours and increases in HIV testing among men who have sex with men.

Despite decades of outreach and education efforts that have stabilised human immunodeficiency (HIV) infection rates in the US, the pace of new infections among men who have sex with men has been steadily increasing, particularly among young adults and racial and ethnic minorities, researchers said.

"This is a population that is very used to technology, and there is built-in privacy and immediacy with digital communication that may be especially appealing to men who aren't comfortable disclosing their sexual orientation or their HIV status in a face-to-face encounter," said lead study author Rebecca Schnall, an assistant professor at Columbia Nursing.

A team of researchers led by Schnall conducted a systematic literature review to determine the effectiveness of eHealth interventions for HIV prevention among men who have sex with men.

One interactive website, Sexpulse, designed to target men who seek sexual partners online, successfully reduced high-risk sexual behaviours.

Another site, Keep It Up! (KIU), used video games to help reduce rates of unprotected anal sex.

A third initiative, a downloadable video game, helped mitigate shame felt by some young men who have sex with men, though the reduction in risky sexual behaviour wasn't statistically significant.

Chat rooms may also help prevent HIV, the study found. When a sexual health expert entered a popular chat room to regularly post information about HIV testing and respond to instant messages seeking information on HIV, self-reported HIV testing among participants in the chat room significantly increased.

On social networks such as Facebook and Twitter, popular individuals can spread HIV-prevention messages to their friends and followers.

The sharing of information about HIV testing via trusted sources on a social network appeared to increase requests for HIV testing kits, one study found.

Another study found that using opinion leaders to disseminate HIV-prevention information via social networks may increase testing rates and bolster condom use during anal sex with partners found online.

http://timesofindia.indiatimes.com/followceleb.cms?alias=video games,Social media,HIV,aids


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Airtel likely to become world's third-largest telecom operator: Manoj Kohli

NEW DELHI: Bharti Airtel said it is likely to become the world's third largest telecom operator soon, after China Mobile and UK-based Vodafone, as it continues with a strong subscriber growth.

"We are very close. It is a matter of one or two million (subscribers). Maybe, by next few weeks or months, we should be there," Bharti Enterprises managing director Manoj Kohli said on the sidelines of an IMI event here.

At the end of April, Airtel had over 297 million customers across 20 countries. The latest global ranking and subscriber numbers were not immediately available.

According to analyst firm Wireless Intelligence, the telecom major became fourth largest operator in the world with over 250 million subscribers in Q2 of 2012.

Bharti Airtel had become the 5th largest mobile operator in the world following its acquisition of Zain Group's mobile operations across 15 African nations in June 2010.

Kohli said Airtel has invested Rs 1.70 lakh crore so far and has annual revenues of over Rs 85,000 crore.

He said that in 2002, Airtel innovated the concept of outsourcing which later became a norm for telecom operators across the world.

"We decided in 2002 to concentrate on things that we know and outsource the work, which we don't know to our partners," Kohli said while addressing the students of IMI.

He said Airtel outsourced the network part to Ericsson and Nokia and IT services to IBM, which became a very successful model.

http://timesofindia.indiatimes.com/followceleb.cms?alias=Vodafone,Nokia,IMI,Bharti Airtel,Airtel


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Oracle acquires cloud firm Micros Systems for $5.3 billion

NEW YORK: Business software giant Oracle said it was buying rival Micros Systems for $5.3 billion in a deal to expand its big data efforts in the hotel and restaurant sectors.

The acquisition is the biggest for Oracle since buying Sun Microsystems in a deal announced in 2009 and closed in 2010.

The all-cash takeover comes from Oracle's $39 billion cash stockpile and comes after the software giant founded by Larry Ellison produced disappointing results over the past quarter.

"Oracle has successfully helped customers across multiple industries, harness the power of cloud, mobile, social, big data and the Internet of things to transform their businesses," said Oracle's president Mark Hurd.

"We anticipate delivering compelling advantages to companies within the hospitality and retail industries with the acquisition of Micros."

Micros has some 567,000 customers, including hotels, casinos, restaurants, retail, leisure and entertainment providers in more than 180 countries.

Its products include so-called point of sale devices - which replace cash registers - and tablets installed in restaurants to allow diners to see and order directly from menus.

Oracle said the acquisition would have a positive impact on its results immediately.

Micros was founded in 1977 in Columbia, Maryland, near the US capital Washington.

http://timesofindia.indiatimes.com/followceleb.cms?alias=Oracle,Micros Systems acquisition,Micros Systems,Sun Microsystems


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Flipkart to hire 12,000 in 2014

Written By Unknown on Minggu, 22 Juni 2014 | 21.43

NEW DELHI: Flipkart will hire 12,000 people this year to beef up its support and technology operations as the homegrown firm witnesses strong surge in online shopping in the country.

The online marketplace giant has already chalked out an ambitious plan to expand its reach across India, the world's third largest country in terms of internet users.

READ ALSO: Flipkart on intern hiring spree

"As business scales up, our focus on hiring is going to be pretty aggressive. We are looking to increase our current team strength from 13,000 to 25,000," Flipkart chief people officer (CPO) Mekin Maheshwari told PTI.

The firm will be hire across levels and functions, with senior leadership and technology hiring being the priority, he added.

"In engineering alone we plan to have a 1,200 strong team by the end of 2014," Maheshwari said.

As part of its expansion drive, the Bangalore-based firm will also increase its sellerbase to 12,000 covering 30 cities before the end of 2014.

The company is in talks with manufacturing clusters like Tirupur and Ludhiana as part of bringing more sellers on-board to meet the strong growth in demand. It plans to tie-up with clusters in Surat, Agra and Ludhiana, where synthetic apparels and leather items are produced.

Flipkart has also tied-up with with small and medium enterprise (SMEs) promotion bodies to provide micro, small and medium entrepreneurs infrastructural support in data analytics, marketing and customer acquisition to help them scale their businesses.

The company last month acquired online clothing seller Myntra Designs for an estimated Rs 2,000 crore in a deal that will give it control of roughly half of nation's e-commerce market by sales.

READ ALSO: Flipkart, Myntra merge in Rs 2,000 crore deal

According to Technopak Advisors, India's e-commerce sector is expected to have 7% share of country's retail market amounting to $60 billion by 2023.

As per tech giant Google, the size of the industry was $1.5 billion in 2012 (exclusive of tickets) and grew to $2.5-2.8 billion in 2013.

The number of online shoppers also more than doubled — 20 million in 2013 from 8 million in 2012. The average consumer basket has grown by 50-80% online.

READ ALSO: Mobile to be main shopping channel in 2 years, Flipkart says

http://timesofindia.indiatimes.com/followceleb.cms?alias=Myntra,Flipkart recruitment,Flipkart hiring,Flipkart


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Flipkart to hire 12,000 in 2014

NEW DELHI: Flipkart will hire 12,000 people this year to beef up its support and technology operations as the homegrown firm witnesses strong surge in online shopping in the country.

The online marketplace giant has already chalked out an ambitious plan to expand its reach across India, the world's third largest country in terms of internet users.

READ ALSO: Flipkart on intern hiring spree

"As business scales up, our focus on hiring is going to be pretty aggressive. We are looking to increase our current team strength from 13,000 to 25,000," Flipkart chief people officer (CPO) Mekin Maheshwari told PTI.

The firm will be hire across levels and functions, with senior leadership and technology hiring being the priority, he added.

"In engineering alone we plan to have a 1,200 strong team by the end of 2014," Maheshwari said.

As part of its expansion drive, the Bangalore-based firm will also increase its sellerbase to 12,000 covering 30 cities before the end of 2014.

The company is in talks with manufacturing clusters like Tirupur and Ludhiana as part of bringing more sellers on-board to meet the strong growth in demand. It plans to tie-up with clusters in Surat, Agra and Ludhiana, where synthetic apparels and leather items are produced.

Flipkart has also tied-up with with small and medium enterprise (SMEs) promotion bodies to provide micro, small and medium entrepreneurs infrastructural support in data analytics, marketing and customer acquisition to help them scale their businesses.

The company last month acquired online clothing seller Myntra Designs for an estimated Rs 2,000 crore in a deal that will give it control of roughly half of nation's e-commerce market by sales.

READ ALSO: Flipkart, Myntra merge in Rs 2,000 crore deal

According to Technopak Advisors, India's e-commerce sector is expected to have 7% share of country's retail market amounting to $60 billion by 2023.

As per tech giant Google, the size of the industry was $1.5 billion in 2012 (exclusive of tickets) and grew to $2.5-2.8 billion in 2013.

The number of online shoppers also more than doubled — 20 million in 2013 from 8 million in 2012. The average consumer basket has grown by 50-80% online.

READ ALSO: Mobile to be main shopping channel in 2 years, Flipkart says

http://timesofindia.indiatimes.com/followceleb.cms?alias=Myntra,Flipkart recruitment,Flipkart hiring,Flipkart


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Retailers rethink business model as e-commerce grows

At a recent round table meet in Delhi, the top management of one of India's largest marketplaces, Snapdeal.com, were all smiles conveying how product categories sold online are increasing and next on their list is selling bathroom fixtures on the web store. The 30,000 sellers on their platform will soon burgeon to more than 1 lakh. The expanding online seller and buyer base is also revamping the website, from English only to offering Hindi and Tamil interfaces as well.
"Around 60% of our sales are beyond the top 10 cities. Our reach is more than that of organized brick-and-mortar retail. We believe online shopping business will be bigger than offline retail by 2015," said Kunal Bahl, co-founder, Snapdeal.com, whose list of investors include eBay, Temasek, Black-Rock, PremjiInvest and other venture funds. Bahl feels this growth will be driven mostly by tier II shoppers and beyond. In these areas (like Mysore, Nagpur) organized retail has limited or no presence.

In Mumbai, Kishore Biyani, founder CEO, Future Group, one of the country's largest brick-and-mortar retailers, is unfazed by competition from online startups. "Online selling, the way venture funded startups are doing it, is a gross margin negative business and not sustainable. I don't see ourselves competing with online sellers as both models — online and offline — will converge. Not everything will be sold only online or only offline."

In the $490 billion India retailing business organized brick and mortar retail and online shopping account for less than 10% or about $35-40 billion of the pie at present. In a decade, consultancy firm Technopak estimates organized retail — both online and offline — will be a little over $200 billion and both formats are trying equally hard to get a larger share of the buyer's wallet. The likes of Jabong, Flipkart, Amazon are honing algorithms to sharpen their knowhow on what the shopper is looking for; and the likes of Future Retail, Croma and Shoppers Stop are moving to omnichannel models — selling both on and offline — while improving the experience of shopping within their stores.

Says Ajit Joshi, MD and CEO, Infiniti Retail (which runs Croma stores), "In India people are yet to experience good shopping (a mall experience and large stores). It's not that people will buy everything online. While there is growing competition from online retailers, the brick-and-mortar stores are also expanding."

Croma has 97 operating stores, down from 101 six months back. Four non-profitable stores were shut down.

Online vs offline
In an expanding market both models have room to grow, each offering its unique strengths and weaknesses. Online scores on reach, shipping products to remote corners of the country, while offline is a largely urban, big city phenomenon. According to Technopak, 56% of the business of organized retailers comes from top 24 cities, while for web stores, the buyers are across the country.

Says Sachin Bansal, co-founder and CEO, Flipkart.com, "E-commerce solves the problem of access by making millions of products available to shoppers with a few clicks." Besides, online shoppers don't have time and place limits. On the other hand people going to shops get instant gratification, can touch and feel the products; and for some brands, like Zara, buyers have no choice but to purchase them offline. Adds Bansal: "Those who prefer to touch and feel products, and that is still a majority of shoppers, will go to the shops."

Biyani of Future Group believes any product that can be identified by a model number will be sold more online than offline. For instance, Motorola phones were sold online by Flipkart and not in any retail outlet.

While there is room for both models to exist and expand, each is looking at new ways to increase clicks and footfalls. Online sellers are adding new categories — what started with books and music now includes furniture and jewellery. For their part offline retailers, worried about business being hijacked by online startups, are selling via their own websites as well.

Omnichannel strategy
In Mumbai, Delhi and Bangalore buyers can shop on the Croma website and get products delivered the same day (if the order is placed before 2pm). The price they pay is similar to what they would if they walked into a Croma outlet. Croma products also get sold on marketplaces like Amazon.in and eBay.in. Says Joshi: "We have an omnichannel strategy. Online is another arm of Croma. But the prices on our site and in our stores will be the same."

Adds Biyani: "We see a convergence of models — physical and digital stores will converge. That's the next round in retailing. There are some products that will be sold online only (like computers, smartphones and books). We will unveil our omnichannel strategy in September." Sites like Jabong.com also sell Future Group products.

However, when selling from their own sites retailers like Croma and Future Group will not offer discounts over their shopfloor prices, and this is where pure online marketplaces have an edge.

Says Pragya Singh, assistant vice president, retail and consumer products, Technopak: "E-tailers will overtake offline retailers in some product categories. The challenge for brick-and-mortar is high rentals — 1.5x to 2x more than the global average. Offline scores in experience, touch, feel and instant gratification. Products like grocery (about 55% of retail) are more likely to be sold offline."

Online marketplaces are new to India, the trend having picked up only in the past 12-18 months. Global trends favour traditional retailing more than online shopping. For example in the US, China, South Korea online selling is less than 15% of the total retail business. In India it is 0.2% of organized retail, and despite a 50% growth rate per year (according to Technopak) online retailing will account for just about 5% of organized retail by 2023.

In the US, Dixons and Best Buy continue to be large retailers of electronic products. Says Joshi, "They did close unprofitable stores and that's the strategy we will follow in India. In mature markets penetration of online is not more than 10-11% and we see a similar trend here."

Adds Vishal Tripathi, principal research analyst, Gartner, an advisory firm: "The price advantage is with online marketplaces. Offline retail cannot afford to sell at lower prices (due to high real estate costs and overheads). However, there are products which will be sold more offline (like high-value items) rather than online."

Big ticket items sell offline
Even as the two models coexist and brick and mortar retailers go in for convergence, a differentiation is set to emerge on the type of products that can be sold on either platform. For example buyers are less likely to purchase a curved or flat TV or a sofa set or a car online. And recent notices by companies cautioning customers on buying certain products online could deter purchases from web stores. For example, recently Chinese smartphone maker Gionee cautioned customers about buying online.

Says Arvind Vohra, country head, Gionee India: "There's no price sanity online. A Rs 14,000 phone in a shop could be Rs 12,500 on one site and Rs 9,000 on another! We do not authorize websites to sell our products. They pick smartphones directly from the market and sell online. There is no service warranty arrangement with online sellers."

Late last month, carmaker Renault cautioned buyers on shopping online. A Renault public notice in newspapers (on May 29) stated: "Renault only sells via authorized dealers. Online marketplaces are not a part of our authorized dealer network." A Renault India spokesperson told ET Magazine that the company does not sell online "although 15-18% of lead generation does happen online, via our sites, actual car sales happen only though our authorized dealer network."

Adds Praveen Bhadada, director, Zinnov, a consulting firm: "For standard products (like diapers or pen drives) buyers will go online. For others (like designer clothes) they will go offline. Despite the growth of marketplaces, there are concerns among buyers on what they get, particularly for expensive items."

At present both models are working on their strengths and increasing the appeal of their web stores, apps and physical stores. Snapdeal has 250 people in its engineering and products team, which manages the online platform. This team is set to double. Meanwhile, the likes of Infiniti Retail and Future Group are looking at models that will increase footfalls. Says Joshi: "Technology is moving fast and so is the consumer — we need technology to improve the shopping experience."

Online sites like Jabong.com and CaratLane.com are using digital models, avatars and videos online to show prospective buyers how designer clothes and jewellery will look when worn. Offline retailers are looking at smart mirrors (that do away with the need to try out multiple clothes) and augmented reality to make it easy to navigate around stores and check out multiple items. Says Joshi: "Retailing is a sunrise industry. There's plenty of room for all models to co-exist." At least in the short term.

http://timesofindia.indiatimes.com/followceleb.cms?alias=SnapDeal,Online shopping,offline shopping,Future Retail,Flipkart


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First impressions: Battlefield Hardline

The Battlefield series from DICE and Electronic Arts (EA) has been consistently delivering the war on the multiplayer front, starting with Battlefield 3, redefining the genre with massive 64-player battlefields, where 32 versus 32 soldiers duke it out. While Battlefield 4 had its problems, it still brought epic real time 'Levelution' events, where dams broke and entire buildings fell, changing the battlefield in the middle of the multiplayer match.

Now with Battlefield Hardline, the good old fight between cops and robbers is about to break out again. We went hands-on with the new multiplayer demo released during E3, and here are our impressions.

Battlefield Hardline is being made by another studio — Visceral, working closely with DICE, as well as using DICE's own revolutionary FrostBite 3 engine, which renders realistic destruction of environments.

This is not only a demo but also a close beta testing of the game. So expect lots of things to be unfinished, and in our demo we saw that most graphics were a bit rough. On first look, Battlefield Hardline is a slick game, with catchy music reminiscent of cop shows like The Wire, The Shield, Law and Order, CSI and the usual suspects that appear on local cable.

Firing up the demo launches you into the Downtown Los Angeles level shown at EA's press conference at E3 2014. The first game mode we tried was the fast-paced Heist, featuring cops and robbers, as the stage is setup with a news reporter letting you know the situation. As a cop, you have to take down the thieves before they pull off the heist and make away with the loot. The controls were decent, characterized by familiar weapons and realistic weapon physics that are hallmark of the Battlefield series. However, sprinting was a bit sluggish.

Initially, it took quite a bit of matches and deaths to figure out what was going on. The waypoints change pretty fast and you have to intercept the robbers at point A before they make the heist and then prevent them from escaping to point B. Multiple paths can be taken and you can drive a variety of vehicles, from police cars to small tanks, helicopters and from armoured cars to bikes.

Game modes aren't explained very well and you could get caught up in the confusion. However, once you get into the heist of things, you will start to enjoy Hardline.

The other game mode, Blood Money, is as unique as it is tough. You have to cross over to enemy territory and take cash out of their vaults to deposit it into your vault as well as prevent enemies from entering your vault and stealing your money. This is a fantastic game mode that keeps you on the edge of your seat as you run through buildings, offices and parking lots with loaded bags of cash with cops (or robbers) hot on your heels.

Both games are intensely team-focussed. So if you're doing a good job and your team is running every which way, like chickens with their heads cut off, then you have no hope of winning. Unlike other Battlefield games, you have to be focussed on your objectives first, killing is only for what gets in your way.

Levelution makes an appearance in this map too, as a rogue crane somehow crashes into the side of a building, sending it falling on you in piles of brick and rending metal. This is a bit of a yawn moment for veteran Battlefield 4 players who have had to run away from a massive battleship crashing into an island in the Paracel Storm map.

You get to choose from four cop/robber types, all of them variants of the usual four Support, Recon, Assault and Engineer types in Battlefield. Also, unlike in Battlefield 3 and 4, you don't just unlock weapons with XP. In Hardline you have to earn money and then buy guns and their unlocks, which is good, because you can just buy weapons you're used to and upgrade them.

All in all, Battlefield Hardline is a good game. While not as groundbreaking as Battlefield 3, it's still a fun experience to play along with friends. Also, it is a very cool take on the cops-and-robbers genre. Watch out for a review of the game as soon as it's out.

http://timesofindia.indiatimes.com/followceleb.cms?alias=Battlefield Hardline review,Battlefield Hardline first impressions,Battlefield Hardline,battlefield


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First impressions: Battlefield Hardline

The Battlefield series from DICE and Electronic Arts (EA) has been consistently delivering simulated warfare on the multiplayer front, starting with Battlefield 3, a game that redefined the genre with massive 64-player battlefields. While Battlefield 4 had its problems, it still brought epic real time 'Levelution' events, where dams broke and entire buildings fell, changing the battlefield in the middle of the multiplayer match.

Now with Battlefield Hardline, the good old fight between cops and robbers is about to break out again. We went hands-on with the new multiplayer demo released during E3, and here are our impressions.

Battlefield Hardline is being made by another studio — Visceral, working closely with DICE, as well as using DICE's own revolutionary FrostBite 3 engine, which renders realistic destruction of environments.

This is not only a demo but also a close beta testing of the game. So expect lots of things to be unfinished, and in our demo we saw that most graphics were a bit rough. On first look, Battlefield Hardline is a slick game, with catchy music reminiscent of cop shows like The Wire, The Shield, Law and Order, CSI and the usual suspects that appear on local cable.

Firing up the demo launches you into the Downtown Los Angeles level shown at EA's press conference at E3 2014. The first game mode we tried was the fast-paced Heist, featuring cops and robbers, as the stage is setup with a news reporter letting you know the situation. As a cop, you have to take down the thieves before they pull off the heist and make away with the loot. The controls were decent, characterized by familiar weapons and realistic weapon physics that are hallmark of the Battlefield series. However, sprinting was a bit sluggish.

Initially, it took quite a bit of matches and deaths to figure out what was going on. The waypoints change pretty fast and you have to intercept the robbers at point A before they make the heist and then prevent them from escaping to point B. Multiple paths can be taken and you can drive a variety of vehicles, from police cars to small tanks, helicopters and from armoured cars to bikes.

Game modes aren't explained very well and you could get caught up in the confusion. However, once you get into the heist of things, you will start to enjoy Hardline.

The other game mode, Blood Money, is as unique as it is tough. You have to cross over to enemy territory and take cash out of their vaults to deposit it into your vault as well as prevent enemies from entering your vault and stealing your money. This is a fantastic game mode that keeps you on the edge of your seat as you run through buildings, offices and parking lots with loaded bags of cash with cops (or robbers) hot on your heels.

Both games are intensely team-focussed. So if you're doing a good job and your team is running every which way, like chickens with their heads cut off, then you have no hope of winning. Unlike other Battlefield games, you have to be focussed on your objectives first, killing is only for what gets in your way.

Levelution makes an appearance in this map too, as a rogue crane somehow crashes into the side of a building, sending it falling on you in piles of brick and rending metal. This is a bit of a yawn moment for veteran Battlefield 4 players who have had to run away from a massive battleship crashing into an island in the Paracel Storm map.

You get to choose from four cop/robber types, all of them variants of the usual four Support, Recon, Assault and Engineer types in Battlefield. Also, unlike in Battlefield 3 and 4, you don't just unlock weapons with XP. In Hardline you have to earn money and then buy guns and their unlocks, which is good, because you can just buy weapons you're used to and upgrade them.

All in all, Battlefield Hardline is a good game. While not as groundbreaking as Battlefield 3, it's still a fun experience to play along with friends. Also, it is a very cool take on the cops-and-robbers genre. Watch out for a review of the game as soon as it's out.

http://timesofindia.indiatimes.com/followceleb.cms?alias=Battlefield Hardline review,Battlefield Hardline first impressions,Battlefield Hardline,battlefield


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